Gregor Smith - Game Designer

Horror Level Design

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This is a level I built for a horror game in Unreal Engine 4.

Redirect player so they ignore bathroom then they go toward it when they go back.

Too long walkway.

Second sketch to clean up and get better perspective on space.

Horror level design very focused on tension, how comfortable the player feels at any point and where the scares happen.

Forcing exploration is good as a means to make the player uncomfortable as in horror games you might not want to explore.